Jake

Jake
Gender: Male

Age: 13

Species: Human (possibly a ghost)

Starting location: Dick's Sporting Goods

Active on: Night 1, Night 2, Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 0-20.

Appearance
Jake seems to have short curled hair, and wears a red shirt, blue pants, and white shoes. Just like the other ghosts, he has white glowing eyes, but can be seen with pupils in the intro story.

Behavior
Jake attacking Shea (animated)

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Jake will be active on night 1-6, and is only active on night 7 and night 8 if his AI is set from 1 to 20. He will start at Dick's sporting goods, and will continue walking along the first floor. He will stand up in cam 06, and continue to cam 04, then cam 03, then cam 02, then cam 01, and then he will stand right outside the left door. Shea can see Jake staring at Shea from outside. But if Shea does not close the door in time, Jake will enter the office, therefore disabling the door and light. If Shea looks at her laptop, and puts it down, Jake will attack her, resulting a game over.

AI Levels
Night 1: 03

Night 2: 05

Night 3: 08

Night 4: 10

Night 5: 12

Night 6: 15

Night 7: Varies

Night 8: Varies

Night 9: 00

Jake
--no image--

Gender: Male

Age: 15

Species: Human (possibly a ghost)

Starting location: Dick's Sporting Goods

Active on: Night 3, Night 4, Night 5, Night 6, Night 7 Night 8 if AI is 1-20.

Appearance
Jake seems to have short curled hair, and wears a red shirt, blue pants, and white shoes. Just like the other ghosts, he has white glowing eyes, but can be seen with pupils in the intro story.

Behavior
Jake attacking Shea (animated)

--no image--

Jake will only start moving on Night 3. He'll start in cam 4, then proceed to the hallway, then cam 7, then cam 10, and then he'll enter the office, where he'll be standing in front of Shea. Shea must be quick enough to put on her puppet mask to make Jake leave, so he'll go back to cam 4. If she's too slow, jake will attack her, resulting a game over.

AI Levels
Night 1: 00

Night 2: 00

Night 3: 05

Night 4: 08

Night 5: 10

Night 6: 12

Night 7: Varies

Night 8: Varies

Jake
--no image--

Gender: Male

Age: 17

Species: Human (possibly a ghost)

Starting location: Back room

Active on: Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 1-20.

Appearance
Jake's appearance has altered quite a bit from the last two games. Like always, he seems to have short curled hair, and wears a red shirt, blue pants, and white shoes. However, due to being in a room for almost two years, his face melted off, revealing his skull. He also lost his left arm, with blood vessels hanging from the hole, and the skin on his right hand melted off, revealing his skeleton hand.

Behavior
Jake attacking Shea (animated)

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Because Jake's eyes are no longer there, his vision is very dark. If he enters the office, he won't react to the cameras being off. Instead, Shea should hide under the desk, because that will ALWAYS work on him. Though, Shea could also turn off the power. Failing or neglecting to do either of these will make him attack Shea, resulting a game over.

If the power is out, Jake can be seen very faintly when the flashlight is off. Shea should hide under the desk to get rid of him, or else he'll attack her.

AI Levels
Night 1: 00

Night 2: 00

Night 3: 03

Night 4: 05

Night 5: 08

Night 6: 10

Night 7: Varies

Night 8: Varies

Jake
--no image--

Gender: Male

Age: 19

Species: Human (possibly a ghost)

Starting location: Dick's Sporting Goods

Active on: Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 1-20

Appearance
Jake seems to have short curled hair, and wears a red shirt, blue pants, and white shoes. His face melted off, revealing his skull. He also lost his left arm, with blood vessels hanging from the hole, and the skin on his right hand melted off, revealing his skeleton hand.

Behavior
Jake attacking Shea (animated)

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Jake will start moving on Night 3. If he climbs into Vent A, Shea must pull up her laptop and shut the vent. Failing to do so will make Jake enter the office and attack Shea, resulting a game over. He can also alternatively walk by the window. However, he will only move when Shea is either look at her laptop or cameras. Otherwise, he'll stare at her as she stares at him. He'll also walk by the window when Shea is hallucinating after the vents went offline or she was jumpscared by a phantom. Once Jake enters the office, Shea must be quick enough to put on her puppet mask. Failing to do so will make him attack her, resulting a game over.

Jake
--no image--

Gender: Male

Age: 21

Species: Human (possibly a ghost)

Starting location: Left door

Active on: Night 1, Night 2, Night 3, Night 4, Night 6, Night 7, Night 8, Night 9, Night 10 and Night 11 if AI is 1 - 20

Appearance
Jake's appearance has altered a little more. Like always, he seems to have short curled hair, and wears a red shirt, blue pants, and white shoes. His face melted off, revealing his skull. He also lost his left arm, with blood vessels hanging from the hole, and the skin on his right hand melted off, revealing his skeleton hand. He also seems to have bright red pupils inside his eye sockets. He also seems to have razor sharp teeth from his skull, and razor sharp claws on his skeleton hand.

Behavior
Jake attacking Shea from the left door (animated)

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Jake attacking Shea in the bedroom (animated)

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Jake will only appear in the left door. When he is in the far end of the hall, if Shea uses her flashlight, he'll hide behind the wall. Footsteps will then be heard when he moves, and he'll be seen standing halfway across the hall. When he moves right up the the door, if Shea uses her flashlight, Jake will attack her, resulting a Game Over. If Shea runs back to he her bedroom, then turns around, and turns back, Jake will attack her, resulting a Game Over. If the player hears Jake breathing when he is at the door, Shea must run back, turn around, and hide under the bed. Jake will walk across the room and disappear. If Shea comes out of the bed when he's walking, he'll attack her, resulting a game over.

AI Levels
Night 1: 03

Night 2: 05

Night 3: 08

Night 4: 10

Night 5: 00

Night 6: 12

Night 7: 15

Night 8: 20

Night 9: 30

Night 10: Varies

Night 11: Varies

Night 12: 00

Five Nights at Shea's 5: Halloween Edition
ERROR

Jake
Gender: Male

Age: 12

Species: Human

Starting location: Office

Active on: Night 1, Night 2, Night 3, Night 4, Night 5, Night 6, Night 7, Night 8

Appearance
Jake seems to have short curled hair, and wears a red shirt, blue pants, and white shoes.

Behavior
Jake can flash the lights to briefly see what's in the big room he's in. He can also call one of the phones around the building.

Jake
--no image--

Gender: Male

Age: 22

Species: Human (possibly a ghost)

Starting location: Nowhere

Active on: Night 2, (Kitchen) Night 3, (Guest Bedroom) Night 4, (Hallway) Night 4, (Laundy) Night 5 (Cellar)

Appearance
Jake's appearance has altered a little more. Like always, he seems to have short curled hair, and wears a red shirt, blue pants, and white shoes. His face melted off, revealing his skull. He also lost his left arm, with blood vessels hanging from the hole, and the skin on his right hand melted off, revealing his skeleton hand. He also seems to have bright red pupils inside his eye sockets. He also seems to have razor sharp teeth from his skull, and razor sharp claws on his skeleton hand.

Kitchen
Jake will start in Living Room 3, then proceed to the Staircase, then the Living Room 2. As soon as you figure out that he's in the kitchen, quickly put coal in the furnace. If you take too long, he'll attack Mitch, resulting a game over.

Guest Bedroom
Jake will start in the Bathroom, then move to the Kitchen, then the Living Room 2. Finally, he'll be standing in the curtain of the guest bedroom. Once Mitch sees him standing there, he must keep the light on until he runs off. Failing to do so will make him attack him, resulting a game over.

Laundry
Jake will start in the Bathroom, then Kitchen, then Living Room 1. Once he enters the room, Mitch must sit completely still to make him leave. Failing to do so will make him attack him, resulting a game over.

Cellar
Jake will occasionally appear in the center left hall. If he appears there, Mitch must flash the electricity to make him leave. Failing to do so will make him attack him, resulting a game over.

Behavior
Jake activates on Night 2. He'll wander around the first floor until entering the left vent. When exiting, he'll stand in front of Mitch, where he should turn off the lights until he goes away. Failing or neglecting to do so will make him attack him, resulting a game over.